![]() ![]() but if you reload again, and do 1-2-3 once more. instead the barrel gives a couple of gold. this time you loot 2-1-3 but lucky charm doesnt trigger. the third barrel triggers lucky charm and you get a legendary. (from my tests this also includes merchants, but their loot tables seem to be more complex) but, if you reload and specifically *loot the chests in a different order* you cause the loot table system to reorganize and put forward different results. it may result in items having different stats, but the item type will always be the same. which is why reloading over and over again and opening the same chest will never yield a different kind of item or table. meaning that everytime you open a chest, it "re-rolls" the global random loot table. it uses some kind of logic based number generator. loot tables based on random chance are generated GLOBALLY and isnt actually random. and ive discovered a way to scum ANY of the "random" rewards, including lucky charm. that said, my deep dive into this encounter combined with a discovery i had made yesterday yielded some fascinating results as to the nature of the loot system in this game. it has a preset condition that makes save scumming incredibly difficult. the skill book randomization is not true random. I did some excessive experimentation for the knowledge reward because all the info ive found online has been condradictory. You will gain the EXP from killing the Djinn, but you will NOT get a Hollow Lamp.
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